Spell
Equip7 Completed
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3770
Activate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice.
7 Completed — Power Evaluation
Final Score: 38 ± 8 · Confidence: Medium
- Intrinsic: 38 · Deck: 38 · Meta: provisional
- Primary role: Utility
Why it scores here
7 Completed is a Spell that equips only to a Machine monster and gives it +700 ATK or DEF, chosen on activation. The text has no card advantage, no searching, no interaction and no body, so its power is limited to a modest stat boost on a narrow target set. It is live in every sampled deck (12 of 12 across 8 archetypes) at roughly 1.6 copies each, which earns accessibility and deckbuilding cost, but deck presence does not raise the score. No combo or guide evidence exists, so the combo and resource axes rest on the card text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Appears in all 12 sampled decks across 8 archetypes at a mean of 1.58 copies, but it needs a Machine monster on the field to do anything (observed, verified). |
| Combo & Conversion | 20 | The text only adds +700 to a Machine, and no combo boards record it, so it converts nothing on its own (verified text; no combo evidence). |
| Resource Economy | 15 | A Spell that is spent with no draw, search or recursion, so it is a pure -1 at best (verified text). |
| Effect & Interaction | 5 | No negation, removal or hand trap effect is described in the text (verified text). |
| Material Utility | 0 | It is a Spell, so it cannot be used as material (verified text). |
| Resilience & Flexibility | 25 | Vulnerable to destruction of the equip spell or of its equipped Machine, with no recovery text (inferred). |
| Deck-Building Efficiency | 75 | Cheap to run at one to three copies with no garnet or lock; the Machine-only restriction is mild (verified text, observed copy counts). |
Calculation
Weight profile: Utility / no clear role default weights (single primary role, no secondary blend). Intrinsic ≈ 38, Deck ≈ 38, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in 12 of 12 sampled decks across 8 archetypes (observed)
- Cheap to run at one to three copies with no garnet or lock (verified)
- Simple, unambiguous text with no timing issues (verified)
Weaknesses
- Only +700 ATK or DEF, with no draw, search, negation or removal (verified)
- Equip target is restricted to Machine monsters (verified)
- Needs a Machine monster on the field to have any effect (verified)
Counters / choke points
- Destroying or returning the equipped monster removes the bonus (inferred)
- Destroying the equip spell itself removes the bonus (inferred)
Best use
Flex equip spell for Machine monsters. Decks: Machine-monster builds that need a small stat boost. Suggested copies: 1.
Evidence & gaps
- Verified: Equips only to a Machine monster and gives +700 ATK or DEF on activation (card text); Spell with no draw, search, negation or body (card text); Appears in 12 of 12 sampled decks with an average of 1.58 copies (deck stat)
- Observed: Spread across 8 archetypes and three gameplay types (deck stat); Machine Conversion Factory co-occurs in 75% of decks (deck stat, partner only)
- Inferred: Destruction of the equipped monster or the spell removes its value (text-derived); Its real power depends on how often a Machine is on the field (text-derived)
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) available; archetype inclusion is inferred from the deck sample only no banlist token; assumed 3 copies (unlimited) Machine partner synergy is not verified against the Machine card pool






